Our Goals For The Game
Our goal for the game is to unite and
deliver the maximum experience for users and lovers of different genres:
Action, strategy, fantasy, pvp, pve, singleplayer, etc.
We want to replace some of the already outdated and worn out ones like concept, gameplay, graphics and etc. games (dinosaurs) that do not provide their users with a sufficient experience or quality appropriate to the twenty-first century and available technologies (So far in the gaming industry and the market niche in general, there is a very big gap which in itself will provide this project with a wide and worthy space that we wish to take advantage of). Through this project, we want to raise the level of standards in game creation and "raise the bar" (How high?... We'll let you decide!).
The game is built through a concept that is a cocktail of carefully selected and balanced elements from different game genres: social type games, solo, strategy, competitive games, RPGs and simulations - so that every user can satisfy their high demands and expectations towards MEANING, vision, individual development and relationships with others, through advanced technology-based: graphics, artificial intelligence (I mean the "freely" selectable behavior of the NPCs and the development of the game environment, closely interacting and directly tied to the behavior and actions of the players) and future prospects.
The Uniqeness Of The Game
What is unique about this project (this Game)?
Here each player has the opportunity to create their own story, of course we have laid out a basic starting point of development and a basic story, but when the player gets to know and go through this point of development, he begins to build his own story, entirely dependent on his own choices and decisions. It is a vast and complex system with opportunities for the development of your character, his relationships with others and his behavior in general in the game. It is up to you, what you will discover in this virtual world, how you will take advantage of the discoveries and how YOU, your decisions and choices will affect the environment (the server eco-system). Here you can create your OWN CONTENT for others to use and appreciate (For moral, aesthetic and understandable reasons THERE ARE some restrictions!!!), but in general you can define and change a lot, the restrictions set by us are very small (these are your already known limitations in each social platform to avoid insults, inappropriate ads, propaganda, etc.) everything else depends entirely on your imagination!
As a small example (spoiler), I will share with you a very small part of some possibilities (for reasons of confidentiality, I will not go into details!):
Let's take for example... The creation of Items, more specific a Weapon in the game... In certain cases, YOU yourself can choose the materials, combine them, refine them and "tune" them in proportions and quantity that will give you a desired result of which depend the parameters of your blade, its strength, durability, sharpness, weight, appearance, etc. After making your desired settings and producing a number of this blade, you can (if you wish…) add YOUR recipe to the server databases and create a quantity of copies in the form of scrolls to sell to other players… This of course, will reduce its uniqueness and, accordingly, reduce the cost of this type of weapon produced by this recipe... Servers are comparing available Recipes for repetitions! Each recipe has a Record Date and Creator! To be unique, it must be the First! If it is not the First, you will get discovery points!
And ETC.
I'll stop here, but I assure you that every detail of the game has been approached with creativity and ingenuity, this applies to both the items and everything else, quests, stories, materials, resources, instances, territories... EVERYTHING! We are not looking to release ANOTHER copy of a game with a changed VISION on the gaming "market"...
We have all witnessed how for years in the "game market" a huge number of titles with AMAZING TRAILERS and AD videos are circulated, AND then it turns out that these things do not look like that at all in the GAME, have nothing to do with the trailer or advertising and such delusions. We see Amounts of Games that are basically the SAME but with a different look and "different story", reduced to the following: "The Good Beat the Bad" or vice versa, Straightforward development, pointless filler quests, static crafting systems, pay to win, guaranteed win conditions etc.
"I ask myself: Why isn't something more than a copy of ideas and concepts with a different vision being made? Have the game makers run out of ideas?! Or is it just chasing a quick circulation?! – I think the answer is more complicated, but it consists in these basic factors!
Our Promise
Through this project, we will introduce to you a COMPLETELY new reading and game concept, such as meaning and content as well as expanded capabilities for the players! - This is our goal and we are determined to achieve it and not give up, regardless of the difficulties we will go through!
What will you find in this GAME?
Here we have prepared for you, several different stories, each with its own unique perspective.
Unexpected developments in different situations, requiring the player to make individual complex choices and decisions…
Personal choice in the way of character, where the development entirely depends on you…
A rich and dynamically developing set of different skills, materials, objects and etc...
A vast open world where you can find or discover things you didn't even suspect…
First of all, I want to note that as you progress through the game, each of the players will understand that not every battle can necessarily be won or lost, however it may seem to you at the beginning - it all depends on the choices you will make during the battle ( the skills you will use or the moment you will use them. It is important to know that in this game we have not limited or belittled the player's choices, his decisions, tactics, etc. which really depends on the outcome of the battles).
*For the battles in the game, turn-based strategy tactics are provided (According to certain conditions, players take turns in their actions).
Here you will find that you are joining a fully functioning world that has been built, maintained and developed by the NPCs until the moment of your appearance... (They... The "NPCs" have their own occupations, claims and problems and in order to fit into this world, you will have to understand it and comply with its peculiarities!)
Here we have tried to make you understand how important friendship and relationships with others are...
You'll also find a purpose-built and feature-rich item creation system that's practically unlimited…
You will discover and build your own individual rules and ways of development…
You will realize that your personal choices have a direct or indirect impact on the world around you…
Here everyone can play whatever role they choose or make up themselves...
You will see and feel the consequences of your choices, decisions or actions that will bring you friends, enemies, glory or dominance...
Exploring this virtual world, you will discover new and new lines of quests, you’ll follow your own "labyrinth" of choices and decisions that will lead you to your goals. You will have the opportunity to conquer or defend territories…
Here you can just have fun crafting items, trading with the rest of the world, discovering new territories and unknown instances, materials, items and puzzles…
Here you can be a conqueror, discoverer, merchant, pirate, ruler or opposition, be a Famous Item Master, a great alchemist, etc.
In this game, you will notice that just as you can interact with the NPCs, they also actively interact with each other, which in many cases will determine the direction of your
decisions and choices and change your path to achieving your goals as well as the consequences from them.
Guarantee
What you won't find in this game:
First of all, in this game, you will not find straight-line structures of quests with an expected end result.
Second, a narrow limitation in the capabilities of the development of your characters.
A highly commercialized system also known as "pay to win" limiting or stifling player development in order to extract large profits for the company.
Pointless guild creation (guild devoid of purpose and development by downplaying or lacking relationships between individual members).
Admin intervention to help or hinder player development.
Extremely unbalanced varieties of characters, items, skills, etc.
Severely limited opportunities in player development due to lack of VIP status or subscription.
Here you won't feel forced to cycle to the same place to level up.
As well as many other things that can somehow spoil the enjoyment of your game.